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in game characters

PostPosted: Fri May 18, 2012 8:08 pm
by alexronay
As there is currently a lack of mass players, I suggest bringing in our in game characters. If there is some way to make generic conversation like those chat bots, I think it would add to the individual experience.

unfortunately there aren't people online most of the time, and with the limited audience playing I think it would at least keep the average player on longer if they had someone to chat with or at least interact with.

If you could bring some sort of interaction with characters whether it's just random sayings or emoticons, I think it would add a great deal to the game.

Re: in game characters

PostPosted: Fri May 18, 2012 8:17 pm
by Jake
I agree with this. Good thought!

Re: in game characters

PostPosted: Fri May 18, 2012 9:08 pm
by Tony
Like these?

Image

Re: in game characters

PostPosted: Fri May 18, 2012 9:41 pm
by alexronay
wow you got those down pretty well. Very nice.

yes, those. I suggest having them maybe not walking around but in certain rooms

p.s. greeny's wings are a bit large.

Re: in game characters

PostPosted: Fri May 18, 2012 10:09 pm
by Tony
alexroronay wrote:wow you got those down pretty well. Very nice.

yes, those. I suggest having them maybe not walking around but in certain rooms

p.s. greeny's wings are a bit large.

Good point on Greeny's wing, I'll have to fix that.

I had some locations preset for these guys already:
http://kingdomisland.com/dragons-den.php

They would just stay in one spot, have some preset phrases. When you click on them, a full creen player card or something will pop up. These guys will actually fall into a story line I would like to implement into the game someday. I'll work on a Spinno for the cave soon, he would fit well there.

Re: in game characters

PostPosted: Sat May 19, 2012 11:24 am
by Jake
vultren wrote:
alexroronay wrote:wow you got those down pretty well. Very nice.

yes, those. I suggest having them maybe not walking around but in certain rooms

p.s. greeny's wings are a bit large.

Good point on Greeny's wing, I'll have to fix that.

I had some locations preset for these guys already:
http://kingdomisland.com/dragons-den.php

They would just stay in one spot, have some preset phrases. When you click on them, a full creen player card or something will pop up. These guys will actually fall into a story line I would like to implement into the game someday. I'll work on a Spinno for the cave soon, he would fit well there.



So there is a cave. ;)

And don't forget my favorite dragon.

Re: in game characters

PostPosted: Wed Dec 12, 2012 6:06 pm
by Redney64
I come on once a day on weakends I come on twice. I can maybe be one of them.

Re: in game characters

PostPosted: Mon Dec 17, 2012 11:39 am
by Jake
Redney64 wrote:I come on once a day on weakends I come on twice. I can maybe be one of them.


The in-game characters are simply bots currently.

Re: in game characters

PostPosted: Sun Jan 13, 2013 8:11 am
by Sand
Yeh I agree, they do make it more interesting to the player and it gives a sense of storyline to the game if you see what i mean? You could make these characters been included in future concepts such as quests and mini games.
They can also be used to help players with FAQ.

In my opinion they shouldn't be removed from the game as you can do a lot with them :)

Re: in game characters

PostPosted: Sun Jan 13, 2013 8:57 am
by Penguitt
I really like this and agree with what Sand said. If you bring the NPC's back in the game, like sand said, it gives story line to the game. It makes players wanting to know more. Not only that, but they can help with frequently asked questions while also telling players what they can do on the island, or in that specific room.